Arcade games


Arcade games are a lot simpler than walkthrough games. Arcade games generally rely on reaction speeds rather than logic or puzzle solving skills. Passing to the next stage usually means completing a simple task within a specific time limit. The next stage and subsequent stages usually require the player to complete the same task but with an increasing complexity or in a faster time. Language generated tends to be quite simple and repetitive. I have used these types of games for low levels.

"Arcade games often have very short levels, simple, easy to grasp controllers, iconic characters, and rapidly increasing difficulty. They are designed as quick bursts of adrenaline-fueled thrills, as opposed to most console games, which feature more in-depth gameplay, and stronger storylines." (wikipedia)

Using an arcade game in class


Because of the simplistic storylines involved in arcade games most of the language that can be generated is of a similarly simplistic range and is more appropriate for lower levels. At the most basic level the language generated from these types of games can consist of up, down, left and right (e.g. pacman). The repetitive nature of these language elements within the game allows them to be drilled repeatedly during a game. This is particularly effective if you have one learner views the screen while another has control of the keyboard but cannot see the screen and the resulting information gap drives and generates language production. Some arcade games have other elements (see alpha attack by clicking its blue title).