Below is a list of book titles and their authors.

If you want to find out more then follow the links to www.amazon.com (UK)
On the Amazon site you can sign up to read extracts of the book.

"A Theory of Fun"

by Raph Koster
A_theory_of_fun.jpg

"Beyond Technology: Children's Learning in the Age of Digital Culture"

by David Buckingham
http://www.bigreboot.com/images/david_buckingham_beyond_technology.jpg
http://www.bigreboot.com/images/david_buckingham_beyond_technology.jpg


"Computer Games: Text, Narrative and Play"

by Diane Carr (Author), David Buckingham (Author), Andrew Burn (Author), Gareth Schott (Author)
http://img.flipkart.com/bk_imgs/012/9780745634012.jpg
http://img.flipkart.com/bk_imgs/012/9780745634012.jpg


"Digital Game-Based Learning"

by Marc Prensky
Digital_game_based_learning.jpg

Digital Play

by Kyle Mawer & Graham Stanley
Screen_shot_2011-08-08_at_7.01.19_PM.png

"Don't bother me mom I'm learning"

by Marc Prensky
Don't_bother_me_mom.jpg

Educational Games Research

Here is a list of journals for videogame and gaming research, with indications as to whether they are print or online, and brief descriptions from their websites.


"How Computer Games Help Children Learn"

by David Williamson Shaffer
How_computer_games_help_children_learn.jpg

"Playing to Learn: Video Games in the Classroom"

by David Hutchison
external image 51U1vP-YQvL._SS500_.jpg

Reality is Broken

by Jane Mcgonigal
Screen_shot_2011-09-16_at_10.51.31_AM.png


"What Video Games Have to Teach Us about Learning and Literacy"

by James Paul Gee
What_computer_games_have_to_teach_us_about_learning_and_literacy.jpg

Choosing to buy a book through the links above earns the owner of this wikispace 10% through the Amazon associates programme at no extra cost to you.